No Man’s Sky Update 7.10 | 7.010 Released for Forsaken Content Drop on October
Having trouble viewing the text? You can always read the original article here: No Man’s Sky Update 7.10 | 7.010 Released for Forsaken Content Drop on October 28After multiple teases from Hello Games studio founder Sean…

Having trouble viewing the text? You can always read the original article here: No Man’s Sky Update 7.10 | 7.010 Released for Forsaken Content Drop on October 28
After multiple teases from Hello Games studio founder Sean Murray, the developers have finally released another major content drop for No Man’s Sky today, October 28, and this is for “Forsaken.”
Console gamers will see the download as No Man’s Sky update 7.10 | 7.010, and this should be another hefty file on both PC and consoles.
RELATED GTA 6 File Size, Review Embargo Lift Revealed It's finally happening: Grand Theft Auto 6 is really going to be released next month, as the game is said to be already in the hands of some reviewers (not us, sorry!).For now, head on over to see what’s new in No Man’s Sky.
No Man’s Sky Forsaken Update Unleashed on October 28 via Patch 7.10 | 7.010
Update: The complete patch notes are now available!
Forsaken Traders
- A variety of haunting mementos have manifested around the galaxy; appearing at infested outposts, deep-space hulks, derelict freighters, and buried between the bones at planetary digsites.
- Travellers will need to apply caution when harvesting these mementos, as prolonged exposure will attract the attention of hostile boundary horrors.
- Drawn to these collectable curios, forsaken traders can now be summoned at space outposts. Trade mementos to these enigmatic shopkeeps in exchange for a range of new spooky corvette modules, including cockpits, habs, and biomechanical hull structures.
- Forsaken traders also stock a living Larva Cannon Multi-Tool, purchasable for the right quantity of preserved grubs.
- Determined salvagers can earn a unique player title and Larva Tank helmet customisation.
Minimal HUD Mode
- In-game Heads Up Display (HUD) elements, such as the compass, hazard protection, and mission notifications, can now be set to “Minimal” mode, reducing visual noise for experienced players.
Space Courier Missions
- Travellers with a corvette and gravitino coil can now undertake package courier missions from deep-space outposts.
Seamless Warping
- Stars from nearby star systems can now be directly targeted and warped to from space, without opening the Galaxy Map.
- If the current mission target is interstellar, the nearby star will be indicated with the mission icon.
Multi-Tool Mode Wheel
- Multi-Tool modes can now be selected via a radial menu.
Space Holo-Arenas
- A Holo-Arena challenger has appeared at deep-space outposts, with a unique battle configuration.
Quality of Life
- Orbital constructions in deep space can now be uploaded to the server.
- Improved the mission guidance for retrieving materials from asteroid belts and hulks with a corvette and gravitino coil.
- Deep-space materials added in the Cosmos update can now be pinned in the catalogue, for additional guidance in locating them.
- Added the exterior space station decoration parts to the Catalogue.
- Added a corvette landing pad to planetary trading outposts.
- The Oxygen Harvester may now be constructed anywhere on a planetary surface, not just within a base.
- Improved the layout of the technology research trees at the Construction Research Station.
- Improved the text for a number of space station mission agent missions.
- Improved the variety of descriptions for points of interest on the solar system map.
- Improved the variety of mission names at the deep-space salvage & delivery contracts terminal.
UI & Controls
- Fixed an issue that could cause the title bar of mission notifications to flicker.
- Fixed an issue that could cause the mission notification to flicker when the Analysis Visor was open.
- Fixed an issue that could cause the mission notification to flicker when pinning certain craftable items (e.g. Warp Cells) with a full inventory.
- Improved the quality of a number of icons in the Catalogue.
- Improved the quality of the UI in certain resolutions during judgements at planetary settlements.
- Improved the appearance of the in-progress mission UI on mission boards.
- Fixed a text clipping issue with mission notifications when displayed in the inventory.
- Fixed a text clipping issue at the Corvette Workshop when playing with enlarged UI text.
- Fixed an issue that could cause a corrupted UI element to appear when reloading a save game.
- Fixed an issue that could cause the UI to show information for the wrong item when learning a blueprint.
- Fixed a UI issue with the controls remapping page on ultra-wide displays.
- Improved the appearance of the Solar System Map on non-16:9 aspect ratio displays.
- Fixed an issue that caused touch-screen presses to ignore the Hold to Confirm setting in the options.
- Fixed an issue that prevented the Analysis Visor from working correctly in left-handed VR with Windows Mixed Reality motion controllers.
Audio
- Fixed an audio issue when starting a corvette mission while [ The Sentry ] is summoned.
- Fixed a number of issues that could prevent the ambient audio from correctly detecting the player’s location.
- Fixed a number of sound effects not playing when the Minotaur was in AI pilot mode.
- Fixed an issue that prevented some music tracks from playing.
- Fixed an issue that could cause freighter engine audio to play multiple times.
- Improved the audio while warping.
- Fixed a number of miscellaneous audio issues.
Misc Bug Fixes
- Fixed an issue that prevented the void egg from attracting additional living ships after completing the Starbirth mission.
- Fixed an issue that caused freighter battles to spawn in the wrong position when warping into a system.
- Fixed an issue that caused freighter battles to fail to spawn pirate ships.
- Fixed an issue preventing custom space station names from appearing on various UI screens.
- Fixed an issue that caused ships floating in space to behave as though docked on terrain, executing the launch sequence and consuming launch fuel.
- Added smoothing to the camera while riding a creature.
- Improved the camera transitions when entering and exiting a warp tunnel.
- Fixed an issue that could prevent the weapon cycling animation from playing on staff Multi-Tools in third person.
- Improved the animation when sprinting with the Gravitino Coil equipped.
- Fixed an issue that could prevent Solar Ships from animating correctly after taking off and landing multiple times in a session.
- Fixed an issue that could cause a brief stall in NPC animations.
- Fixed a number of rare issues with transferring stacks of items between inventories which could result in a stack being partially lost or duplicated.
- Fixed a rare issue that could cause deep-space outposts to vanish from the solar system map.
- Fixed an issue that could cause the deep-space base computer to fail to display its interaction text if it was placed within an existing base volume.
- Fixed a balance issue with creature battle XP rewards when playing against a significantly higher or lower ranked team.
- Fixed an issue that could cause a soft lock if interacting with something with Auto Walk enabled.
- Fixed an issue that could prevent newly built corvette modules from snapping correctly after saving and reloading in deep space.
- Fixed an issue that could cause a %TIME% variable to appear in mission notifications.
- Various text fixes.
Engine & Optimisation
- Significantly optimised the performance of the teleporter interface.
- Implemented a significant memory optimisation for VR.
- Implemented a significant memory optimisation on Xbox Series.
- Fixed a crash when suspending and resuming the game on PS4.
- Sped up the time to load into game select on older consoles.
- Significantly optimised texture memory usage on PS4.
- Fixed a number of multiplayer issues related to being on corvettes.
- Fixed a number of issues that could cause visual smearing when pausing and unpausing the game.
- Fixed an issue that could cause objects targeted by the Gravitino Coil to change size when grabbed, or when saving and loading the game.
- Fixed a number of issues related to corvettes and their cargo when landing in the Space Anomaly in multiplayer.
- Fixed an issue with the spawn position of particle trails.
- Improved the orientation of particles to better face the camera.
Original Story
While the official patch notes aren’t out yet, here’s what Hello Games has shared so far: “Meet strange traders, collect haunting mementos, deliver mysterious packages and construct an eerie corvette in No Man’s Sky Forsaken.”
Summon forsaken traders at the edges of deep-space outposts, and exchange mementos for a unique collection of corvette modules.
Become a space courier and transport important packages with new corvette haulage missions.
Expand your corvette builds and design a spooky biomechanical ship with new habs, cockpits and structural pieces.
Warp seamlessly from system to system by flying directly to the stars you see in the sky.
Expect a hotfix or two to be released soon-ish, as is the case with the game’s major updates.
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